The four-day ChinaJoy came to an end today. The companions of the colleagues returned to Beijing one after another, and this year's CJ Xiaobian used this article to summarize.
We may wish to take the ChinaJoy conference as a point of time to see how the entire VR industry has changed over the year. If you sum up this year's VR exhibitors in one sentence, the word "more" is enough to summarize. Last year, at the CJ, the VR booth was able to count down with ten fingers. This year, they "contracted" the entire E2. Many of them were scattered in various exhibition halls.
Upstream vendors such as Nvidia, AMD, and Intel have deployed VR demonstration areas this year and equipped HTC Vive for audience experience. If Nvidia's booth is set up several rooms, the audience needs to queue up. The demand for high-quality VR content for basic equipment seems to be another front for their competition.
Headline manufacturers need not say anything about it. The PSVR experience area is still very popular. Visitors need to make advance reservations to experience it. HTC Vive is everywhere. It saves them the trouble of setting up the exhibition area. As for Oculus RIft, as in last year, it can be W Hall Epic Games booth experience. In addition to the three big heads, other products such as 3Glasses, Rui Yue, Da Peng, Ant Vision, Fireworks Workshop, and Storm Mirror have displayed their products.
It is worth mentioning that since the conference was held at the end of last year, the mobile VR glasses at the Fireworks Workshop have had no news. The products displayed at the CJ were their finished products. After the experience of Xiaobian, it was worth looking forward to. A company named Immerex exhibited a VR product that looks much like ordinary glasses. According to the staff, its R&D team is in the United States, and products will be available only next year. At the same time, Hypereal has been controversial in the industry because of the many similarities in appearance and technology with the Vive.
In terms of games, Sony launched the VR version of "Final Fantasy" and "Distant Interstellar". Epic booth brought "Bullet Train" and other games developed using Unreal engine. Extraordinary visual illusions, TVRs, conductors, etc. After a year's polishing, they also exhibited more completed works. Xiao Bian has experienced a small game of mosquitoes flying to beautiful blood-sucking. This time they also encountered a development team. They said that due to their large scale, they were unable to exhibit it and may have to pay for the experience later. However, the main game types are mainly shooting competitions. On the whole, the content is indeed a lot, most of them are based on shooting competitions, but the quality content is still lacking.
This year CJ let Xiao Bian deeper impression is still those who stand for offline experience booth. Awkward, VRgate, super captain, choice, music, etc. seemed to bring the offline experience hall to CJ, but it was still very popular with the audience. In addition, even if space is limited, some manufacturers have brought large space wireless tracking solutions, such as StepVR, Archiact, in short, are currently listed, and almost all can be seen on the market.
In a year, VR seems to come to us, but the lack of quality content seems to make VR far away. In contrast, traditional games such as "World of Warcraft", "Watching the Vanguard", and "My World" exhibited by Netease this year are still sought after by players, especially World of Warcraft, in front of the booth. There are dozens of layers of players from the inside to the outside. If they don't show up for a few years, they will feel a lot less to visit. There are also some booths that simply start rough game live game, or put the computer for players to have a good time. Visible, attracting players is a fine content. Therefore, from all indications, to be the protagonist of CJ, VR seems to be worse. Finally, attach the gallery photos.
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