Increase the output of Move, Sony wants to attract Vive and Oculus users to PSVR

VR Network understands that Sony is increasing the production of the PlayStation Move motion controller to usher in new content for the PS VR.

At the Develop:VR conference in London, Stuart Whyte, director of VR product development at Sony London Studios, said: “Now two-thirds of games released on PlayStation VR are compatible with Move or require Move. With more Oculus With Vive games coming to PS VR, we expect this number to increase, so Sony is increasing the production of Move to cater to this trend."

Since the sale of PS VR in October 2016, sales have been at a leading position. Based on the number of users, more and more Oculus and Vive developers will bring their games to the PlayStation platform.

The PlayStation Move was initially launched in 2010 as a response to Sony's Nintendo Wii, a big hit, but the controller peripheral has not been able to match the success of the host. However, due to the advent of PSVR content, this product has a second spring. Stuart Whyte said, "Most of today's games are smaller experiences. They are used by our developers to become familiar with the platform. We think that if VR is to reach a new level, we need to be bigger and start from scratch. 3A level experience designed for VR."

Whyte said that the development team hopes to add support for standard control. The goal is to use Blood & Truth developed by the Sony London-based development team. This VR shooting game was inspired by PlayStation VR Worlds, which was launched last year. The game will be optimized for PS Move.

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